Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
The problem with desynchronizing your code by moving parts of it into different tasks is that many of the resources your software wants to use—certain hardware, data structures in memory, files—can’t ...
The next step in the system level of the design described in Part 1, Part 2, Part 3 and Part 4 of this series is to map out the communications between the various tasks and peripherals in the system.
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